Showing posts with label CanvasRenderingContext2D. Show all posts
Showing posts with label CanvasRenderingContext2D. Show all posts

Thursday, July 29, 2010

Canvas Rounded Corner Rectangles

I've recently started using the canvas tag and  needed to draw rounded corner rectangles. I did find a good post explaing how to do it but I didn't find a nice method so I decided to create one.  I took Futomi Hatano's code  and abstracted it into a method.

/**
 * Draws a rounded rectangle using the current state of the canvas. 
 * If you omit the last three params, it will draw a rectangle 
 * outline with a 5 pixel border radius 
 * @param {CanvasRenderingContext2D} ctx
 * @param {Number} x The top left x coordinate
 * @param {Number} y The top left y coordinate 
 * @param {Number} width The width of the rectangle 
 * @param {Number} height The height of the rectangle
 * @param {Number} radius The corner radius. Defaults to 5;
 * @param {Boolean} fill Whether to fill the rectangle. Defaults to false.
 * @param {Boolean} stroke Whether to stroke the rectangle. Defaults to true.
 */
function roundRect(ctx, x, y, width, height, radius, fill, stroke) {
  if (typeof stroke == "undefined" ) {
    stroke = true;
  }
  if (typeof radius === "undefined") {
    radius = 5;
  }
  ctx.beginPath();
  ctx.moveTo(x + radius, y);
  ctx.lineTo(x + width - radius, y);
  ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
  ctx.lineTo(x + width, y + height - radius);
  ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
  ctx.lineTo(x + radius, y + height);
  ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
  ctx.lineTo(x, y + radius);
  ctx.quadraticCurveTo(x, y, x + radius, y);
  ctx.closePath();
  if (stroke) {
    ctx.stroke();
  }
  if (fill) {
    ctx.fill();
  }        
}

And it can be used like the following:

// My html contains a canvas with id "rounded-rect" 500X350
var ctx = document.getElementById("rounded-rect").getContext("2d");
// Draw using default border radius, 
// stroke it but no fill (function's default values)
roundRect(ctx, 5, 5, 50, 50);
// To change the color on the rectangle, just manipulate the context
ctx.strokeStyle = "rgb(255, 0, 0)";
ctx.fillStyle = "rgba(255, 255, 0, .5)";
roundRect(ctx, 100, 5, 100, 100, 20, true);
// Manipulate it again
ctx.strokeStyle = "#2d6";
ctx.fillStyle = "#abc";
roundRect(ctx, 100, 200, 200, 100, 50, true);

Which will produce the following output:




For Firefox and Chrome (and maybe other browsers), you can do the following for syntactic sugar

CanvasRenderingContext2D.prototype.roundRect = 

function(x, y, width, height, radius, fill, stroke) {
  if (typeof stroke == "undefined" ) {
    stroke = true;
  }
  if (typeof radius === "undefined") {
    radius = 5;
  }
  this.beginPath();
  this.moveTo(x + radius, y);
  this.lineTo(x + width - radius, y);
  this.quadraticCurveTo(x + width, y, x + width, y + radius);
  this.lineTo(x + width, y + height - radius);
  this.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
  this.lineTo(x + radius, y + height);
  this.quadraticCurveTo(x, y + height, x, y + height - radius);
  this.lineTo(x, y + radius);
  this.quadraticCurveTo(x, y, x + radius, y);
  this.closePath();
  if (stroke) {
    this.stroke();
  }
  if (fill) {
    this.fill();
  }        
}

// Now you can just call
var ctx = document.getElementById("rounded-rect").getContext("2d");
ctx.roundRect(5, 5, 50, 50);

Here's a JsFiddle that you can edit freely